How do you train football tactics

Tactics in football: the most important things in brief

No success without tactics! Sooner or later, every football coach is faced with the task of teaching his team a successful tactic. Here you will find the necessary background knowledge and a brief overview of game systems, basic rules, pressing variants and effective tactics training ...

No plan, man

Before you play your first game as a coach with your team, you have to think about which one tactics and Game philosophy you want to play. To put it more simply: you need one plan. A plan that both the coach and the players can and must orientate themselves on. Many coaches, especially newbies, have problems with this. At first glance, it might seem easy to let your team play in a 4-4-2, for example. However, this is only one of many important steps and considerations to make. This also includes explaining the philosophy and game idea to his players in detail, as the modern, committed footballer asks why he does something in order to implement it in a targeted manner.

Basically it depends Game idea of course from that Squad from that one has available. If you are relatively new to a club, you usually don't have much influence on it. If you are convinced of a philosophy or a game system, you should clarify with the club that you can influence the engagement of new players in order to be able to implement your ideas optimally.

In the last few minutes before kick-off, all the concentration is on the coach.

Do you practice pressing? Not that easy at all, but help is available here.

But even if you have no influence on the squad of your team, you have to work out the optimal system with the existing players. The first step is to choose a Basic order and a Game system decide to be clear about whether you can Attack, midfield or defense pressing wants to play. You also have to know what advantages and disadvantages the respective basic order has in relation to that of the opponent. That means: Where do I have a numerical majority and where do I have a minor number? Where do my team have freedom?

Once you have clarified these questions, you need to ask one tactics to find that prevents the opponent from acting in the areas in which you are outnumbered, for example, by being numerically outnumbered - i.e. how you can steer the game in your favor.

Oans, zwoa, g’wunna

What is generally referred to as the “tactics of the match day” includes factors such as table situation, referee, pitch, etc. Regarding your own team, a distinction is made between individual, group and team tactics. These can be divided into defensive and offensive.

Instructions on the field: DFB U-20 national trainer Manuel Baum interrupts the exercises again and again to point out mistakes or better solutions.

Individual tactics are the skills of a single player, the ability to solve a one-on-one (offensive and defensive). The behavior of the individual is tactically relevant insofar as he can influence the paths and positions of the opponent through his duel behavior and thus steer the game to one side. Which side that is depends in turn on the group or team tactical guidelines. Taking the example of a defensive one-on-one situation, the defending player has two approaches: the first is to capture the ball, the second is the main goal of not letting the opponent pass. The second variant is again the basis for subsequent, group tactical measures, since the defender only prepares the ball for a teammate by his actions.

From Two people you are in group tactical Area. Both on the defensive and on the offensive, the goal is a short-term one Outnumbered situation to reach. However, one should train all three scenarios (short number, equal number, majority) in training. The aim of the training must be to set processes in certain situations automateso that every single player knows what to do in which situation. This avoids misunderstandings and increases the effectiveness, defensively and offensively, tremendously. The individual group tactical situations can be practiced extensively in training. It is also important to cover as many different situations as possible and then introduce them as a basis in the team structure.

The most important things about tactics, basic orders & game systems on a film.

What is the best way to train tactics?

When warming up, the ball also enjoys the role of a spectator.

In the Training preparation and -execution there are many factors to consider. The first step, the organization, concerns the players and the number of players that are available, the nature of the course, the training material available, my objectives, etc. So: What resources are available to me and what do I want to achieve?

If you are aware of this, you should explain briefly and clearly to your on-site team what this is aim the training session is. The greatest learning effect is achieved when the players come up with the solution themselves, which is why it makes sense to do it with one free game to start. If you realize after a while that the players are not reaching the goal themselves, you have to act as a coach intervention. That is, the game interrupt, show the players and explain what you are imagining and why you think that is the right way to go. If the players implement the guidelines well, you should let them know. If you are not satisfied with the implementation, as a trainer you have to intervene again and try different things Aids or by varying different Control variables to get the exercise working.

What resources do you have available as a trainer?

Small goals, lots of colorful camisoles: During a training session, trainers use all kinds of aids.

On the one hand, you have the option of Field size to change. However, you always have to be aware of the consequences of enlarging the playing field. You can also use the number of players vary and thus create under- or over-number situations.

Two other important tools are Rules of provocation and Taboo rooms. Taboo space means that you define a zone that, for example, only players from the attacking team are allowed to enter. This makes it easier for the team to implement the training goal and promotes automatisms. However, it is essential to take a regular step back into reality. That means, you have to break the taboo zones again in order to train the training focus realistically.

Rules of provocation serve as additional motivation for the players to actively implement the training focus. If, for example, this is outside the game, you can provoke such moves by counting goals after crosses twice, for example. Here, too, it is important not to disregard reality, i.e. not to prohibit central gates in the specific example. In addition to the Realism you also keep the motivation for the strikers upright.

The last control variable is Opponent. This can either not exist at all or, as in reality, intervene fully actively. Between these extremes there is the possibility of a passive opponent (e.g. hats, dummies, bars, etc.) or a partially active opponent. The latter is particularly suitable for tactical training, as it hinders the training goal or the exercise, but does not prevent it.

Basic orders & play systems

Basically, one has to distinguish between game systems and basic orders in the field of tactics. The basic order refers exclusively to the static arrangement of the players, which can best be recognized before the kick-off. As soon as the game becomes dynamic, i.e. the players are in motion and interpret the positions differently, one speaks of a game system. Theoretically, the basic order and the game system can differ. For example, you can start the game in a 4-4-2 basic order, as soon as, for example, a six and a striker drop deep after the whistle, you are in a 4-1-4-1 game system.

Tactics board: Manuel Baum explains to his team how he wants to defeat the opponent.

The designation of the orders and systems is based on the pattern of defense-midfield-storm. The first number always refers to the number of defenders, the last to the number of strikers. The second (sometimes the third, depending on the system) relates to the midfield players. In a 4-1-4-1 you play with a four-man defensive chain, five midfielders (1 + 4) and a striker.

You can find an overview of the most common basic systems and play systems here.

Effective pressing

Another essential consideration in developing the game philosophy concerns this Pressing. The decision where you want to put the pressure on your opponent has a decisive influence on the game system and your own tactics. At the Attack pressing one tries to disturb the opponent very early, i.e. still in his half, while setting up the game, in order to be as close as possible to the opponent's goal when winning the ball. target of Midfield pressings is to steer the opponent or the entire game to one side. If you win the ball in this way, my team has a little more space behind the opponent's defense and I can score goals with quick moves and counter-attack systems. If you choose that Defense pressing, the time of conquering the ball is shifted even further back. You let your opponent come and try to take the ball from your own half. The advantage of a successful defense pressing is that a lot of space opens up behind the opponent.

Manuel Baum explains in his workshop how this works with pressing.

In addition to the different pressing variants, there is a fourth option - the so-called "Standing low". As the name suggests, there is no active defense, but tries to get the most favorable position possible by shifting in order to intercept a possible bad pass and initiate the counterattack.

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