How do you survive a bar fight


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Hello,

who can tell me how big the difference in difficulty between

1.) Beginner and normal

2.) Normal and Difficult

is? I'm still new to RPG, so I chose Beginner. I'm now at the beginning of Chapter 2 and the fights are already too boring for me. The "flame symbol" when fighting is annoying. And I can do the fights without much effort. Even the fight with the infernal at the end of chapter 1 wasn't exactly a difficult challenge. :(

Hence my questions about this: Does this flaming sword also appear in the fights in the medium difficulty level? If so, what is the difference between beginners and normal? And how big is it between normal and heavy? What are your experiences?

So in short, I would like to have your opinion on it. I will definitely play the game again with a different level of difficulty and I would like to know what you have to say about it.

Thanks!

I can't answer everything for you (since I first play medium on the 2nd run, then difficult follows). But the manual says and the communities confirm that the "fire symbol" is only missing for the difficulty level "difficult" (it has been replaced by a sound). In addition, the opponents should be more resilient.

Other members can certainly give you more details.

You also get less experience in the higher difficulty levels. So you won't reach as high a level on hard as on medium => you can only distribute fewer skill points.

On Easy it is not absolutely necessary that you use alchemy and signs. The matter looks quite different on the medium and, above all, on the difficult. Alchemy is hard to get around, otherwise the opponents are too strong. And yes, the flame symbol is hardly present. You have to orient yourself to the sword sound, but this is actually also available on the lower levels of difficulty.

I think the game only unfolds its full effect on "hard". There will be one or two frustrating spots (die bestie ^^), but once you have this behind you, the game gets a pleasant level of difficulty.

I think the game only unfolds its full effect on "hard". There will be one or two frustrating spots (die bestie ^^), but once you have this behind you, the game gets a pleasant level of difficulty.
I can agree with that, even if I haven't played it on Schwer yet. On Medium you can ignore alchemy and the signs. Granted, you can use the characters from time to time, but you never (!) Need to brew potions to make it easier. The monsters also fall over like the rabbits. : p

I only played easy and medium up to Act 1 after a few quests and was really "horrified" at how strong you are.
Sorcerers may be stronger than normal people - but a sorcerer with potions is only then the absolute berserk that nothing and nobody can stop!
And what do you see with the two weaker levels of difficulty?
- A terminator, not a witcher!

I haven't finished the game yet (memories were gone ...) but I'm now in the 5th act on difficult and find the game nicely balanced.
(But it could be a little harder everywhere ^^)


Edit: ->
I don't know if you really NEED alchemy, surely some freak can play the game hard without alchemy, but that should be difficult.
Signs are not necessarily important.
(You are just a swordsman!)

Hello,

First of all, thank you very much for your answers. You guys helped me a lot. I think I'll try hard Let's see how it works. Otherwise I can start again with "medium".

My friend, who has been playing role-playing games for several years, also chose "Beginner" (-> I have no idea why), but of course she is not that enthusiastic about the game because it is much, much too easy for her. I immediately made her aware of your answers and she will definitely play with hard again.

So, thx again, Catqueen §wink

I don't know if you really NEED alchemy, surely some freak can play the game hard without alchemy, but that should be difficult.
Signs are not necessarily important.
(You are just a swordsman!)

The Witcher is simply impossible without alchemy and signs. I think no matter how much time you invest, there are just too many fights that are too difficult and unavoidable to be managed without aids. Without a sign, you could maybe make it, which I can then imagine to be as heavy as a rock. Without alchemy, however, it is impossible.

And no, you're not a swordsman. You are a Witcher, and as such you fight with sword, as well as with signs and alchemy.

This is exactly the reason why you should avoid the medium level of difficulty, even as a beginner. It would be like playing a Jedi without the Force ... Use the Force, Geralt.

If it just plays it hard, the game is "relatively" easy. For example, I would have wished for something more difficult than difficult.

The Witcher is simply impossible without alchemy and signs. I think no matter how much time you invest, there are just too many fights that are too difficult and unavoidable to be managed without aids. Without a sign you could maybe make it, which I can then imagine as rock-heavy. Without alchemy, however, it is impossible.

And no, you're not a swordsman. You are a Witcher, and as such you fight with sword, as well as with signs and alchemy.

This is exactly the reason why you should avoid the medium level of difficulty, even as a beginner. It would be like playing a Jedi without the Force ... Use the Force, Geralt.

If it just plays it hard, the game is "relatively" easy. For example, I would have wished for something more difficult than difficult.


Nothing is impossible. You don't even know what there are for freaks ^^
For most of them this may be impossible, but there are always those who have mastered such a game perfectly.

Nothing is impossible. You don't even know what there are for freaks ^^
For most of them this may be impossible, but there are always those who have mastered such a game perfectly.

It has nothing to do with control. This isn't a shooter or a game of skill. You cannot actively avoid the attacks and so have to take a certain number of hits that you simply cannot survive without alchemy. If you don't discover a bug or an AI bug (which may not be the point), that's simply impossible.

A Half-Life speed run within 10 minutes or whatever can change that.

You're talking about skill based games. But that is almost never the case with RPGs, these are based on character traits and probabilities.

It has nothing to do with control. This isn't a shooter or a game of skill. You cannot actively avoid the attacks and so have to take a certain number of hits that you simply cannot survive without alchemy. If you don't discover a bug or an AI bug (which may not be the point), that's simply impossible.

A Half-Life speed run within 10 minutes or whatever can change that.

You're talking about skill based games. But that is almost never the case with RPGs, these are based on character traits and probabilities.

With RPGs in general, it's the same with skills. You can fight so in some that you will never be hit. The Witcher is a little different because of the rather untypical combat system. But I stick with it, nothing is impossible even if it is the case for you.

... the witcher's combat system is just different - and that's why I don't like it that much - but it's just the way it is, and that's why you will always have to take hits, which could lead to you being without alchemy, for example Look pretty old at the highest level of difficulty.

Personally, I only play the Witcher on LIGHT, because I don't find the combat system really exciting, and so I save even the slightest frustration on this point.
The atmosphere, on the other hand, is fun and is definitely the highlight of the whole game and actually the only reason for me to play it through ...

... the witcher's combat system is just different - and that's why I don't like it that much - but it's just the way it is, and that's why you will always have to take hits, which could lead to you being without alchemy, for example Look pretty old at the highest level of difficulty.

Personally, I only play the Witcher on LIGHT, because I don't find the combat system really exciting, and so I save even the slightest frustration on this point.
The atmosphere, on the other hand, is fun and is definitely the highlight of the whole game and actually the only reason for me to play it through ...

YOU don't have to run into 10 opponents either. You can always attract one and then hit it. Hardly anyone meets you anymore. And you can evade individual opponents yourself. It may not always be possible to fight just one, but most of the time.
Against many opponents, of course, the combat system hardly allows you to evade yourself. But that's no different in other RPGs.
In addition, the life energy is charging itself, so if you have enough time you can also wait after every fight: p

YOU don't have to run into 10 opponents either.
That's what the group style is for! §Ugly
I mean, there's nothing better in the Witcher than running into a horde of monsters and letting go of the perfect group fight combo - especially since it's the most beautifully choreographed.

That's what the group style is for! §Ugly
I mean, there is nothing better in the Witcher than running into a horde of monsters and letting go of the perfect group fight combo - especially since the one that is still most beautifully choreographed.

I know. That's how I do it too. However, you shouldn't do something like that if you try to get along with difficult without alchemy and magic ^^

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